Math Medalist
Math Medalist
2-4 players • 30 min • 8 & up
Focus: Multiplication
Get ready to level up your math skills and become a Math Medalist! Master addition by scoring to 100 in 10s, then flip the board to tackle multiplication and conquer new challenges. Two games in one box for double the fun and learning!
Skills: Multiplication, Addition
Game Includes
Game Includes
- 1 Gameboard
- 60 Multiplication Cards (6 of each number)
- 100 Markers in 4 Colors
- 4 Math Medals
- 1 Rules Booklet
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How to Play
Educational Standards
Core Standard*: Math
Math
- Mathematical Practice
- Make sense of problems and persevere in solving them. Grade Levels 3rd, 4th
- Look for and make use of structure. Grade Levels 3rd, 4th
- Look for and express regularity in repeated reasoning. Grade Levels 3rd, 4th
Skills
Explore
What Does Child Do To Use Skill In The Game?
For both Math Medalist games, players look at game board for places to put tokens or tiles based on multiplication and/or matching criteria.
How Parents Can Assist Learning
For Multiplication Zone version, encourage children to look at where other players have placed markers. This will help them strategize where to place a token to block another player or move closer to controlling a zone.
For Field of Hundreds, encourage children to look at both sides and rotate their addition tiles. This will help them visualize different ways it can be played on the board.
As children become more advanced, they can look for places to play a tile that will set them up on their next turn to play another tile in their hand.
Learning Implications and Educator Support
Math Medalist is a great game for teaching composing and decomposing 100, adding by 10s, and multiplying numbers up to 10. Further, as they explore the game board for options to play their markers or tiles, they are building spatial reasoning, logic and strategic problem-solving skills.
For Multiplication Zone version, encourage children to look at where other players have placed markers. This will help them strategize where to place a token to block another player or move closer to controlling a zone.
For Field of Hundreds, encourage children to look at both sides and rotate their addition tiles. This will help them visualize different ways they can be played on the board.
Determine
What Does Child Do To Use Skill In The Game?
Depending on which version of the game, players need to determine how to multiply numbers and/or match colors in order to make successful moves on the game board.
How Parents Can Assist Learning
Exploring and determining happen concurrently while playing Math Medalist. Therefore, as adults assist in exploring, they are also assisting with discovery and determination.
Learning Implications and Educator Support
Math Medalist is a great game for teaching composing and decomposing 100, adding by 10s, and multiplying numbers up to 10. Further, as they explore the game board for options to play their markers or tiles, they are building spatial reasoning, logic and strategic problem-solving skills.
Exploring and determining happen concurrently while playing Math Medalist. Therefore, as adults assist in exploring, they are also assisting with discovery and determination.
Compare
What Does Child Do To Use Skill In The Game?
For Multiplication Zones: Player compares the different options for placing their token in a zone that is strategically best for them.
For Field of Hundreds: Players need to compare both sides of their tiles to the areas on the board where colors may match and at least one matching side totals to 100 with the other tile.
How Parents Can Assist Learning
For Multiplication Zones: Encourage children to look at where other players' tokens are located. This will improve their strategic thinking about which spot is best for playing their token.
For Field of Hundreds: Encourage children to rotate and flip over their tiles to help visualize different ways they can be played on the board.
Learning Implications and Educator Support
Math Medalist requires mental mapping and different types of comparison (spatial, color, numeral, strategy), which is great for developing spatial awareness and transformational thinking. Transformational thinking underlies skills like puzzle solving and art creation.
For Multiplication Zones: Encourage children to look at where other players' tokens are located. This will improve their strategic thinking about which spot is best for playing their token.
For Field of Hundreds: Encourage children to rotate and flip over their tiles to help visualize different ways they can be played on the board.
Remember
What Does Child Do To Use Skill In The Game?
Math Medalist involves remembering basic multiplication processes and facts.
How Parents Can Assist Learning
No special adult support is required.
Learning Implications and Educator Support
Math Medalist is a great game for teaching composing and decomposing 100, adding by 10s, and multiplying numbers up to 10.
While educators likely do not need to support the children, they may want to use Math Medalist as part of the curriculum for teaching multiplication, base 10 and composing/decomposing numbers. It would be a fun way for children to learn and talk about these core math skills.
Predict
What Does Child Do To Use Skill In The Game?
Playing the Multiplication Zone option requires prediction skills as players think about how opponents may try to block or capture a zone.
How Parents Can Assist Learning
For Multiplication Zone version, encourage children to look at where other players have placed markers. This will help them strategize where to place a token to block another player or move closer to controlling a zone.
Learning Implications and Educator Support
Predicting involves skills like analysis, observation, empathy and interpretation.
For Multiplication Zone version, encourage children to look at where other players have placed markers. This will help them strategize where to place a token to block another player or move closer to controlling a zone.
Plan
What Does Child Do To Use Skill In The Game?
For Multiplication Zone: Players plan where to play tokens in order to capture zones or block other players.
For Field of Hundreds: Advanced players will play a tile in order to set up playing another tile on their next turn.
How Parents Can Assist Learning
Ask questions like "Can you see a spot to match 2 or 3 colors (for Field of Hundreds option)?" or "If you place a token, how likely will you be able to place another in the same zone (for the Multiplication Zone option)?" Talking about options supports planning, risk and reward assessment, and spatial reasoning skill development.
Learning Implications and Educator Support
In both versions of Math Medalist, children practice planning skills by thinking ahead for best strategic and scoring opportunities to play tokens or tiles.
For Multiplication Zone: children will benefit from some understanding of probability, i.e. how many of each total are on game board at any particular moment in the game. This will help with risk and reward analysis as players may decide whether to pursue higher or lower probability numbers.
Experiment
What Does Child Do To Use Skill In The Game?
For Multiplication Zone: Players may adjust strategies from one game to another by trying to capture zones (offensive) or block others from doing the same (defensive).
How Parents Can Assist Learning
For Field of Hundreds parents can encourage children to experiment by placing tiles on the board prior to making final choice for a move. Provide positive feedback to children as they select, switch and move pieces around. Mastering Math Medalist will often result in several missteps prior to ultimate success. Positive support can help children develop persistence and resilience.
Learning Implications and Educator Support
When first learning to play the Field of Hundreds options, remind children to rotate and flip over their tiles.
Educators can also encourage experimentation by suggesting that a child play a tile even if they are unsure whether it will create the highest score or create the best strategic position. Trying in the face of unclear choices will help children learn what moves are most and least effective in various circumstances. Trying new things when you are unsure, yet in a safe environment, helps build confidence and a positive approach to failure.
Practice
What Does Child Do To Use Skill In The Game?
Playing Multiplication Zones helps children practice multiplication and basic strategy skills. Additionally, Field of Hundreds involves practicing spatial awareness and reasoning.
How Parents Can Assist Learning
Encourage children playing Field of Hundreds to rotate and flip over their tiles to help visualize different ways they can be played on the board. Remind children that they can score points for any sides matches that add up to 100.
Learning Implications and Educator Support
For Field of Hundreds option: Children are developing spatial relations skills, particularly spatial organization and configuration.
Encourage children to rotate and flip over their tiles to help visualize different ways they can be played on the board. Remind children that they can score points for any sides matches that add up to 100.
Solve
What Does Child Do To Use Skill In The Game?
As play proceeds, players adapt to evolving constraints as fewer spots can be used to score points, or capture or block a zone.
How Parents Can Assist Learning
If needed, encourage children to "Stop, Look and Think". This can help reduce impulsive moves and increase reasoning and logical approach to solving the game.
Learning Implications and Educator Support
As children respond to the moves of other players, they are building creative problem-solving, focus, self-control, adaptability and resilience skills.
If needed, encourage children to "Stop, Look and Think". This can help reduce impulsive moves and increase reasoning and logical approach to solving the game.
Review
What Does Child Do To Use Skill In The Game?
This is not required, but may be helpful.
How Parents Can Assist Learning
After the game, discuss different moves and results to help children analyze and improve their strategic thinking.
Learning Implications and Educator Support
After the game, discuss different moves and results to help children analyze and improve their strategic thinking.
*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards
Special Needs
Cognitive
Suggestions for How to Modify Play Experience
Multiplication Zones: To help the child with cognitive disabilities learn the multiplication tables, remind them use the 1-10 multiplication guidelines at the top and side of the game board. With each turn allow the child to use a ruler or other marker to use the coordinates to figure out the multiplication total of their two numbers. After multiple times, the child may begin to remember the totals.
Field of Hundreds: For children with cognitive delays, Math Medalist's Field of Hundreds option may be too difficult. Allow these children to match the colors on their tiles without paying attention to the numbers. The child gets to add the numbers of the sides of their tile that touch tile(s) on the board. Other players can play with the traditional rules. This allows the lower functioning child to participate in Math Medalist with the rest of the family.
Multiplication Zones: Restrict the numbers used in the game to the multiplication numbers the child knows. This will also limit the zones used. For example, if the child can multiply numbers up to five, use only those cards.
For either version of game, pair child with cognitive delays with another player to be a team.
Communication
Suggestions for How to Modify Play Experience
Multiplication Zones: Children with communication concerns should be able to play this game without conversing. Encourage them to talk about their choices as they take their turn.
Field of Hundreds: Children do not need to communicate except to add their scores on each turn. If this is a problem, the child can be aided by another player, use sign, or write their total.
Sensorimotor
Suggestions for How to Modify Play Experience
Multiplication Zones: Manipulating cards and tokens may be difficult for children with fine motor problems. If playing with only two players this game may be too difficult.
Field of Hundreds: Placing the tiles in the exact square on the board, particularly between other tiles may be challenging for some children with fine motor concerns. If the child has difficulty with precise manipulation, this game may be too difficult.
Multiplication Zones: Use a Card holder for the child's cards. Let them point to the one they want to multiply with the face-up card and direct another player where to place the token.
Field of Hundreds: Have the child point to the tile and the location he wants it to be placed. Another player can then assist.
Multiplication Zones: Play in partners. They examine options and choose which card to play. On their turn, they determine where to place the card, if possible.
Field of Hundreds: If the child has fine motor concerns, play as partners. They can decide together which tile to play and where to place it.
Social Emotional/Behavioral
Suggestions for How to Modify Play Experience
Multiplication Zones: Play in partners. They examine options and choose which card to play. On their turn, they determine where to place the card, if possible. This provides a model for stopping and thinking, as well as changing plans when needed. This builds resilience and collaboration skills.
Field of Hundreds: If the child has emotional concerns, play as partners. They can decide together which tile to play and where to place it. Share roles in decision making and moving tiles.
Vision
Suggestions for How to Modify Play Experience
Multiplication Zones: Children with low vision may have difficulty seeing the numbers on the board.
Field of Hundreds: This game is not recommended for children with low vision. It is visually complex.
Hearing
Suggestions for How to Modify Play Experience
Multiplication Zones: Children do not need to talk, but they need to count the zones they have won. This can be done with gesture or sign.
Field of Hundreds: Players do not need to converse to play, and they can sign, gesture, or write their totals on paper for each turn.
*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards
Autism
Field of Hundreds is like a puzzle requiring players to simultaneously match colors and add numbers to 100 to form a board of connected tiles. Players need to use strategic thinking as well as spatial reasoning to see if they can use more than one side of a tile. They also consider both color and number simultaneously to match the options on the board. Players also keep score by adding their totals around the outer edge. This continuous addition process provides players with the visual imagery of total addition amounts equal to distance.
Math Medalist:Multiplication Zone
Multiplication Zones not only give players an opportunity to practice multiplication skills, it also encourages planning and strategic thinking. Players need to pick a card to multiply with the face-up card from the draw pile. This means players need to look at their tiles for multipliers that will end in numbers available in the various multiplication zones. At the same time, they also need to think strategically in placing tokens in the zones to either control them or block opponents from controlling a zone. As players have their tokens in multiple zones, they need to pay attention to more options and potential defensive moves by other players.
Autism Strengths & Interests
Short Summary of Strengths & Interests
Math Medalist : Field of Hundreds
- Addition
- Matching
- Focus and Self Control
Math Medalist : Multiplication Zone
- Strategic thinking
- Planning
- Focus and self control
- Multiplication
Is good at matching visual items
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
Players must match colors on the tiles to the colors on the board in addition to adding numbers. Each side of a tile being played that touches a tile on the board must match the color on the board.
Math Medalist : Multiplication Zone
This game is not appropriate
Has a good memory for sensory details, including visual, touch, taste and smell
Math Medalist : Field of Hundreds
This game is not appropriate
Math Medalist : Multiplication Zone
This game is not appropriate
Has a good memory for words, phrases and dialouge
Math Medalist : Field of Hundreds
This game is not appropriate
Math Medalist : Multiplication Zone
This game is not appropriate
Has a good memory for pictures, numbers and patterns
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
Players need to pick tiles that match colors to the tiles on the board, and at least one side of the tiles that touch must add to 100. Players need be able to count by 10's and remember how to add by 10's to 100.
Math Medalist : Multiplication Zone
Is This Game Appropriate? Yes
Description
Players must remember basic multiplication facts, so they can survey their tiles and the board and select a card to play that will secure a product on the board.
Likes to put things in order or a sequence
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
Field of Hundreds involves ordering color and number. Players need to be able to organize the tiles on the board in matching patterns, which will likely be enjoyed by children who like puzzles, simple construction and other ordering or sequencing activities.
Players who can make more than one side of a tile both match color and add to 100 earn more points and can move their Athlete pawn further around the track toward winning.
Math Medalist : Multiplication Zone
Is This Game Appropriate? Yes
Description
Multiplication Zones requires players to organize their tokens into different zones depending on the multiplication product of the play card and the player's card. At the end of the game, the person with most tokens in zone wins the zone. Players need to plan how to sequence their moves both offensively, i.e. to get many tokens in a zone, and defensively, i.e. to prevent other players from taking a number on the board that they need.
Learns through visualizing or "replaying" actions in their mind
Math Medalist : Field of Hundreds
This game is not appropriate
Math Medalist : Multiplication Zone
Is This Game Appropriate? Yes
Description
Players may benefit from watching other players moves and recreating them.
Likes activities with rules, such as math and phonics
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
Children who enjoy math, especially addition, will enjoy Math Medalist. Players need to remember addition facts and rules for placement of pieces. Players need to pay attention to the totals on the tile sides that are touching as well as the colors of the sides that are touching. This requires focusing on two sets of rules.
Math Medalist : Multiplication Zone
Is This Game Appropriate? Yes
Description
Children who enjoy math, especially multiplication, will enjoy Math Medalist. It is a great game for practicing math operations. It also builds memory for the products of numbers from one to ten.
Is very concrete and literal
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
Color matching is concrete. Addition is more abstract. Because players need to focus on both color matching and addition at the same time, this makes the game more abstract. However, both color and numbers are visible and easily checked by other players
Math Medalist : Multiplication Zone
This game is not appropriate
Learns in small "chunks" (for example, phone numbers are 3 chunks of number xxx-xxx-xxxx that are combined together)
Math Medalist : Field of Hundreds
This game is not appropriate
Math Medalist : Multiplication Zone
This game is not appropriate
Is good at nonverbal reasoning and logic
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
Field of Hundreds requires nonverbal reasoning with colors and numbers simultaneously. Players need to visually search the tiles on the board to search for spots where they can place their tile based on color matching and finding numbers that add up to 100. For more advanced reasoning, players can play tiles to match more than one side at a time.
Math Medalist : Multiplication Zone
Is This Game Appropriate? Yes
Description
Multiplication zones is based on nonverbal reasoning. Players need to pay attention to their possible plays in relation to the location other players' markers. At the end of the game, the person with most tokens in zone wins the zone. Players must sequence their moves both offensively, i.e. to get many tokens in a zone, and defensively, i.e. to prevent other players from taking a number on the board.
Players also need to select a multiplier that is not likely to be selected by other players. For example, there is only one 64 on the board. If the face-up play card is an 8, the player would need to be the first player to play an 8 to win the 64 spot on the board. Any other players who play an 8 would lose a token. Strategic thinking is important for doing well in the game.
Likes spatial problem solving
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
Players need to survey the board to find places where their tiles will fit. Each piece must match both color and add to 100 on each side that touches a board piece. Players win more points if more than one side adds to 100.
Math Medalist : Multiplication Zone
Is This Game Appropriate? Yes
Description
Players need to use spatial problem solving when selecting where to place a token in a desired zone. This involves surveying the zones and determining multiplication combinations that will land them in a particular zone.
Can read well with good vocabulary, though may not fully comprehend content
Math Medalist : Field of Hundreds
This game is not appropriate
Math Medalist : Multiplication Zone
This game is not appropriate
Likes to use and has good fine motor skill
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
If the child likes puzzles, making collages or similar activities involving small pieces, they will likely enjoy the fine motor aspects of Math Medalist. Players need to be able to flip and rotate their tiles to see all possible options for play. Tiles are double sided, so using only one side limits alternatives. Fine motor skills also are needed to manipulate the pieces into small squares on the board.
Math Medalist : Multiplication Zone
Is This Game Appropriate? Yes
Description
Fine motor skills are required to manipulate the cards and tokens.
Likes established routines or set ways of doing things
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
The game is easy to follow and played the same way each time, although the board will evolve differently in each game.
Math Medalist : Multiplication Zone
Is This Game Appropriate? Yes
Description
The game is played the same way, but the board will vary each time. The structure of the game will enable the child to practice the multiplication tables. Show players how to use the outer yellow numbers to determine the total on the board.
Likes manipulating, constructing or building things
Math Medalist : Field of Hundreds
Is This Game Appropriate? Yes
Description
Children have the opportunity to build a puzzle-like board by manipulating tile to match color and add to 100
Math Medalist : Multiplication Zone
This game is not appropriate
Likes to use and has good musical abilities
This game is not appropriate
Likes to use and has good drawing skills
This game is not appropriate
Autism Special Considerations
Appears to ignore other's communication and/or has difficulty giving eye contact to a communication partner
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? Yes
Strategies for Developing Compensatory Skills:
Both games can be played without using eye contact. Players concentrate on the board and their cards or tiles.
Has difficulty understanding complex verbal directions
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
The directions for both games are somewhat complex. Walk the child through each step of the game by acting out the options and how the child can respond with different scenarios.
Uses vocabulary inaccurately or demonstrates echolalia (repeating another's speech)
Is This Game Appropriate for Child with Characteristic? No
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
This game is not recommended for children with this developmental concern. Players need to state the sum of their numbers in Multiplication Zones. In Field of Hundreds variation, players need to state their totals on the tiles they match and count by 10s as they move around the track on the board. Echolalia and unrelated speech may prevent the child from focusing on game play and/or be too distracting for other players.
Gets stuck repeating a verbal topic or physical actions and/or has difficulty attending to others' actions or topic.
Is This Game Appropriate for Child with Characteristic? No
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
Both Math Medalist games require players to pay attention to other players' moves, as these moves may influence the child's future moves. Children who have difficulty focusing because of verbal or physical digressions will likely have difficulty playing the Math Medalist games.
Has difficulty producing speech/communication
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
Multiplication Zones can be played without speech. Players can point to the total number on the board.Field of Hundreds requires students to add and count as they move their athlete around the board. If the child is able to use sign language or write numbers, they can indicate the total earned in a turn. Other players can also help, if needed.
Has difficulty sequencing multi-step actions and/or doing complex abstract tasks
Is This Game Appropriate for Child with Characteristic? No
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
This game is not recommended for children with this developmental concern. Both Math Medalist games involve multiple-step actions and abstract nonverbal reasoning to select the best move in each turn.
Demonstrates difficulty initiating and maintaining social interactions
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? Yes
Strategies for Developing Compensatory Skills:
Both Math Medalist games can be played without social interaction if all players understand the process of playing the game.
Acts out or demonstrates avoidance behaviors when frustrated, overwhelmed, or needs more sensory input.
Is This Game Appropriate for Child with Characteristic? No
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
If the child enjoys or is good at multiplication and basic strategy games or activities, they will likely stay focused and enjoy Math Medalist.
If math is not a subject the child enjoys, Math Medalist will likely be frustrating. If simple strategy games are not fun for the child, they may feel overwhelmed or frustrated with Math Medalist. If this is the case, Math Medalist is not recommended.
Has short attention span for non-preferred activities
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? Yes
Strategies for Developing Compensatory Skills:
If children love multiplication or math generally, Math Medalist may be a great fit. However, if math activities are not preferred, Math Medalist will likely not hold the child's focus and attention.
Needs sameness or consistent routines and/or has difficulty with transitions from one activity to another
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
Although the same process is used each time the Math Medalist games are played, there is no set path to follow. The game board evolves differently each time. If this type of game is frustrating for the child, Math Medalist may not be a good match. However, if math is a preferred task, the child may be able to adapt to the changing nature of the game.
Has difficulty understanding others' feelings, intentions, and the reasons for others' actions.
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? Yes
Strategies for Developing Compensatory Skills:
Players to not need to understand others' feelings to be able to play the Math Medalist games.
*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards
Extended Play
Game One: Multiplication Zones
Extra Ways to Play the Game
Eliminate the communal face-up card that all player must use in a turn. Instead, each player is dealt 6 multiplication cards. On their turn a player picks two of their own cards to multiply. The player then places their marker on the total number of their choice, if a spot is open. The player then discards and draws 2 more cards. When the draw pile is depleted, shuffle the discard pile and it becomes the draw pile. If a player cannot play on their turn, they throw a marker into the box. The game is over when all markers are played or discarded into the box.
Materials Needed
No additional materials needed.
Developmental Benefits
This version of the game give children more options, as they get to select both cards, not just one. That means they can also be more strategic about which cards to play to achieve a certain multiplication token in a desired zone. The players also practice more multiplication options as they think about all of the possible combinations in their hand.
Game One: Multiplication Zones
Extra Ways to Play the Game
Each player, during their turn, flips a penny toward a number. After it lands, the player moves the penny to the closest number. All players now try to add or multiply their cards to get that number. The first person to get the target total lays down their cards and says how they got the total. For example, the player lays down three cards and says, "10 + 4 + 7 =21." This player then replaces the penny with one of their tokens.
Materials Needed
One penny or other small coin.
Developmental Benefits
This expansion includes an element of chance. Players need fine motor skills and may want to aim toward a specific number. When players can either add or multiply, it increases their possible strategies and requires quick thinking to beat out other players. These two modifications make the game more challenging.
Game Two: Field of Hundreds
Extra Ways to Play the Game
Players must add at least one side to get one hundred, but all sides that match a colored side on the board also count in the total.
Materials Needed
No additional materials needed.
Developmental Benefits
This version will make the game move faster and score higher. This allows the Athlete to go around the track more times and earn more points. Because the child counts by 10s to move the Athlete, this also give the child more practice in counting by 10s.
Game Two: Field of Hundreds
Extra Ways to Play the Game
Another expansion is to allow players to place tiles so that only the side that adds to 100 need to match colors. The other sides that do not add to 100 can be another color.
Materials Needed
No additional materials needed.
Developmental Benefits
Because Field of Hundreds requires matching colors on all side of a tile to all tiles it touches, players may become frustrated trying to find a spot for their tiles. This modification allows players who may have difficulty with the two aspects (matching color and adding to 100) to focus primarily on the addition to 100.
*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards
Collapsible content
How to Play Video & Transcript
Are you a mathlete? Compete in two math games and go for the gold with Simply Fun’s Math Medalist!
Math Medalist can be played with 2 to 4 players, ages 8 and up.
Math Medalist is two games in one and is a great way to hone your math skills. In the first game, Field of Hundreds, players practice addition by finding matching tiles with numbers that add up to 100.
In the second game, Multiplication Zones, players work on their multiplication skills by multiplying numbers on the cards to determine marker placement on the game board.
To set up Field of Hundreds, place the game board in the middle of the play area with the Field of Hundreds side facing up. With 3 to 4 players, use all the squares on the grid. For 2 players, use only the dark blue squares.
Now, place the storage bag with 61 addition tiles near the board. Then, randomly draw one tile from the bag and place it on the center yellow square on the game board. Next, have each player draw 2 double-sided tiles and hide them in their hand.
Finally, give each player an athlete pawn. Place the pawns on the addition symbol in the corner of the track. This is the starting position. Keep the lap tiles in the box until they are earned by players later in the game.
The object of Field of Hundreds is to move the farthest distance around the track by matching addition tiles in order to reach the highest sum.
To play Field of Hundreds, the first player matches their tile with tiles already on the board to add up to 100. To make the match on one side, the touching sides must be the same color and the numbers must add up to 100. To make a match on multiple sides, each side that touches must be the same color and at least one of those sides must equal 100. If you can make a match, you must, and if you can match more than one side per turn, you should! That way, you can move your mathlete pawn further around the track.
Move your athlete forward around the track according to the number shown on the sides of your addition tile that creates sums of 100. If 2 or more sides equal 100, add those values together and move that number. Don’t worry if another athlete is on a space. Spaces can be shared.
If you pass the starting space on your turn, take a lap tile to help you remember your distance.
After you move, or if you can’t make a match, your turn is over. Draw a new tile from the bag – or swap a tile that won’t match – and play continues with the next player.
The game ends when the game board is filled, or when all players have taken two turns in a row without being able to make a match. If one player runs out of tiles, the other players may continue playing as long as they can.
If players have tiles left at the end of the game, they must move their athlete backward by the highest number on each tile.
At the end, the player who is the farthest along on the track wins the game and is the first to claim their medal!
Now, we move from the addition to the multiplication event!
To set up Multiplication Zones, place the game board in the middle of the play area with the Multiplication Zones side facing up.
Give each player one set of 25 matching color markers.
Shuffle the 60 multiplication cards (there are 6 each of 10 numbers) and deal 5 cards to each player. Players should keep their cards hidden from the other players.
Place the remaining cards face down to form a draw pile and place the 4 medals to the side.
Now you’re ready to multiply!
The object of Multiplication Zones is to control as many zones as possible by placing the most markers in each zone.
To begin play, the starting player turns over the top card from the draw pile and places it face up near the board so everyone can see. This is the play card.
All players then secretly look at the cards in their hands and choose a card to multiply by the play card and place it face down in front of them. After all players have chosen a card, the starting player reveals theirs first, saying the answer (the product) out loud, and places a marker on that number anywhere on the game board. Only one marker may be placed per turn.
Next, the other players reveal their cards, in clockwise order, saying their answers out loud and placing their markers on the board. Markers may only be placed on the open white numbers in the zones. If a number is not open, the player must discard one marker back into the game box.
After all the players have had a turn, the round is over. Both the play card and the cards that were played in that round are placed on the discard pile and a new round begins.
The game continues until all the markers have either been placed on the board or discarded to the box. Once all the markers are played or discarded, it’s time to see who controls what zone. To do this, players count the markers they have in each zone, one by one. The player with the most markers in a zone, controls the zone. If two or more players have equal numbers in the zone, nobody controls it.
After all the zones are counted, the player who controls the most wins the game and is the first to claim a medal. The remaining players claim theirs in order of highest to lowest.
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